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Gizensha
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« on: January 14, 2010, 09:47:11 pm » |
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As some of you who've been on the IRC channel lately may be aware, I've been considering running a GURPS campaign via IRC. People who have never played GURPS before, or roleplayed before, are more than welcome.
The seven concepts I have are listed below, feel free to ask any questions about them in this thread, especially if you want clarifications. When you feel you have enough info to decide your preferences, PM me (or privately contact me via another method) with 14 points distributed amongst the 7 campaigns, this is more to make it easier for me to distinguish at a glance between discussion/queries and votes. You may give between 0 and 14 of your points to each campaign concept, however I will be interpreting 0's as 'would rather not play than play that.' If you like all the concepts equally, just give 2 points to everything.
Spray is responsible for most of these titles, because I suck at naming things, and I feel the need to warn in advance that I've never actually run anything before, so this will be new experiences all around.
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Animals of the Urban Jungle - A modern set urban fantasy campaign with in which animals protect the city from things most humans don't know exist, yet alone understand. Player Characters will be talking animals (albeit in their own languages), and most will have magical abilities emphasising their associations. Tone will be dramatic with an action bent, and will have a realistic, although not overly so, feel, while food chain related issues might cause intraparty conflict.
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Sea Dogs - A pirate based campaign set in the golden age of piracy, but with an anthropomorphic cast and magic. Player characters will form the crew of a small pirate vessel, and should be anthro forms of creatures native to France and Britain in the 1660s. Tone will be action/adventure, and use a romanticisation of pirate life, rather than a realistic portrayal of such. Action will be fairly cinematic.
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Where There's Weres - An explorative campaign about a group of people trying to find a way home from a magical world. Player Character's should be modern day college freshmen who are about to be whisked away from college life, and will gain the ability to turn into a non-human form, both for fighting and for doing things that simply wouldn't be able to do in human form very early on. Tone will emphasise both action/adventure and character drama, although not neccessarially in the same scene, and the game will be highly cinematic.
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Bewitchment and Board - A school-drama campaign about attendees of a magical accadamy in the mid 18th century. Player Character's should be 14 year olds, new to the accadamy, either sent from upper and middle class families looking to give their offspring a headstart, or talented individuals from working class families on scholership. Tone will emphasise character-lead drama, and the game will be fairly realistic, but not overly so.
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Bejeweled and Bewitched - A mercantile campaign about a group of travelling traders who sell their goods and services at towns they visit looking for profit in a magical world. Player Character's should be traders, or othersuch bussinessfolk, who travel from town to town, and often find adventure on their travels, and should be built with a reason to stick together. The tone will be mostly optimistic, and the game will be fairly cinematic.
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A Nightmare Come True - A campaign about protecting the modern world from threats that exist in dreams. PC's should be people who just gained the capacity to operate inside the dream-world, and adventures will take place both in the real world and the dream world. Tone will be dark but whimsical, and action will be fairly realistic, but not overly so.
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Their Battlefield, Our Home - A survival campaign about trying to stay alive during a battle between the forces of heaven and hell taking place with the battleground of modern Earth. PC's should be ordinary folk caught in the crossfire who have a connection to each other. The tone will be dark and bleak for the most part, although with flashes of hope, and the action will have a gritty realism to it.
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